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The spring season of games in Artprostor SEI USUCT started with “Bunker”

On March 27, 2026, the first student game meeting of the season took place at the Art Space of SEI USUCT. The spring cycle of events began with the psychological board game “Bunker”, which has already become a recognizable format of student leisure at the institute.

“Bunker” is a team-based role-playing game built on modeling a crisis situation in which participants must decide who gets a chance for survival. Each player receives a unique role with specific characteristics and, during the discussion, must justify their “value” to the community. The game develops communication skills, critical thinking, and the ability to make decisions under time constraints and uncertainty.

The meeting was held in an atmosphere of open dialogue and mutual respect. Participants actively engaged in discussions, defended their positions, listened carefully to one another, and searched for common solutions. The game format naturally fostered not only intellectual interaction but also the development of trust and team cohesion.

For many students, “Bunker” became an opportunity to unwind after the academic week, recharge emotionally, and spend time in an informal yet meaningful environment.

It is worth noting that such game-based meetings have been held at the Art Space of SEI USUCT not for the first time. Previously, students participated in various formats of intellectual games, which consistently attract interest and gather an active audience. This tradition is gradually forming a distinct student community for whom the university is not only a place of study, but also a space for communication, development, and recreation.

The spring season has just begun, so there are many more meetings, formats, and opportunities for student interaction ahead at the Art Space of SEI USUCT. We invite everyone interested to join!